PostHeaderIcon Second Life = "Web 2.0" = Mainstream...?

[caption id="" align="alignright" width="224" caption="Apple, Inc. "Mobile Me" Cloud Computing Service for Mac and Windows"]http://images.apple.com/mobileme/features/images/index_hero_bg20080702.png[/caption]

Gartner is proclaiming Web 2.0 to be about two-years away and proclaims that this so-called Web 2.0 will include such things as cloud computing and virtual worlds like Second Life. Well, the problem with taking version numbers onto such intangibles as the Worldwide Web is... well, it's intangible.

I have seen C|NET refer to what we have right now as "Web 2.0" - specifically the social media craze, like 'Multiply', 'MySpace", 'Friendster', 'Facebook', 'Twitter' and the other countless blogging and other social properties out there now.

The problem is that to get from "Web 1.0" to where we are now has taken more than a decade. The first Worldwide Web was simply... the web. Then people found a way to actually take those long, boring, gray mile-long web pages and found a way to actually have them appear the way they want them to, with test wrapping around pictures and so on.

Then came midi (Musical Instrument Digital Interface) and sound was suddenly all over the place. Then video, then the Instant Messengers, then the Forums, then the Blogs then...then...

Okay, these are not listed in any accurate order, but you get the idea. When did the web suddenly switch to become Web 2.0? And according to gartner, Web 2.0 is still two years-off, when cloud computing, such as Apple, Inc.'s "Mobile Me" and virtual worlds such as Google's Lively and Linden Lab's "Second Life" will be come "mainstream."

Oh, and of course, unlike the slow, molasses-ie movement to where we are now, a switch somewhere will be flipped and Web 2.0 will be flipped-on. Or is it really Web 3.0?

I guess it depends on who you talk to.  :\

"...cloud computing and SOA will deliver business transformation by "driving deep changes in the role and capabilities of IT", while virtual worlds — such as Second Life — are currently suffering from being over-hyped but, in the long term, will "represent an important media channel to support and build broader communities of interest"."

Source: ZDNet.co.uk
blog comments powered by Disqus

Blackthorne™ ≠ inSL

Search This Blog

SL Grid Status

Mundane History