And the Rich Get Richer
Monday, September 22, 2008 |
~
Ari Blackthorne™ |
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Dusan Writer has managed to find the all-illusive tool that allows you to import true 3D models from professional design applications into Second Life. This is actually bigger and heavier news than it may appear to be at first.
Unfortunately, the tool appears to be exclusive to 3D Studio Max.
This is a problem because 3D Studio Max costs an arm and a leg and two or three of your first-born, too. What I am getting at is this: The people whom have already dealt with the massive learning curve of 3D Studio Max and own a legitimate copy they have paid good money for are well-off in terms of making a living.
They are the ones who will be able to create kick-ass objects in Max and upload them into Second Life, creating kick-ass product that will no-doubt fly off the virtual shelves, in turn earning them handsomely. Good for them. The rich get richer.
No, really. Good for them.
Here's the problem as I see it: I know one person, yes, only one person who knows how to use 3D Studio max professionally. It's a legitimate $5500.00 copy. Everyone else I know who uses it have acquired it by unethical means. It is a bootleg copy.
I have no issues with bootleg copies of software, as long as you buy the legitimate copy if you keep using it. I use Apple's FinalCut Studio and other professional media software. I used a bootleg copy for six-months until I was able to earn enough money, (ioronically, from using that bootleg copy,) to buy a full-fledged letigimate legal copy. And the feeling of doing so is unexplainable. It's a wonderful, warm feeling to know that even though I had a working pirated copy of $1800 software, spending that money just to have a serial number I could register under my own name was euphoric.
Now the issue here with Max is: how many gorgeous, wonderful, kick-ass products will be created for Second Life that eventually get ripped somehow and the bootleggers in SL start selling them, plagiarizing the original creators? How many of those creators will scream and shout and bitch and whine about intellectual property rights?
All those hypocrites who shout their shrill bullshit: their stolen creations created on stolen software.
The real problem is how Second Life doesn't offer (or allow) the ability to import 3D models created outside Second Life, such as Object (.obj) files, 3DS files or any of the myriad of other formats. Apparently, and a good thing, there are after-market creators making this a possibility
There are many of us whom have been creating and playing with 3D software and ray tracing, modelling and otherwise rendering scenes in professional 3D (read: not the comsumer-oriented Poser or Bryce software) for a long time. We have years of creations all sitting in useless file formats. Well, useless as far as Second Life is concerned.
If only there were a way import Maya or Lightave files, I would be making a shear killing business-wise in SL. Well, hopefully this dream of taking my many years of modelling may come to pass someday soon.
Being able to import Max files is definitely a start. And, for some reason, all the software pirates seem to think 3D Studio Max is some kind of defacto standard as far as 3D modelling and rendering software goes. Which means it is the one most bootlegged.
Thus, when I can finally import Lightwave and Maya models into SL, the comeptition will be far leaner.
Woot!
(Yes, I know I can convert my models to max files - but that sucks. So if that's what you're thinking, shut it.)
Source
Unfortunately, the tool appears to be exclusive to 3D Studio Max.
This is a problem because 3D Studio Max costs an arm and a leg and two or three of your first-born, too. What I am getting at is this: The people whom have already dealt with the massive learning curve of 3D Studio Max and own a legitimate copy they have paid good money for are well-off in terms of making a living.
They are the ones who will be able to create kick-ass objects in Max and upload them into Second Life, creating kick-ass product that will no-doubt fly off the virtual shelves, in turn earning them handsomely. Good for them. The rich get richer.
No, really. Good for them.
Dusan Writer sez: "Prim Composer, a new tool developed by Shack Dougall, accomplishes near seamless integration of 3DS Max with Second Life and Open Sim.It’s nearly flawless. It takes care of all the uploading, including textures (AND their placement!). It lets you build and import builds fully composed and rendered in 3DS. And it’s free. (But I beg of you, make a donation!) I wasn’t sure it could deliver when I ran across what was promised - but it does, and more."
Here's the problem as I see it: I know one person, yes, only one person who knows how to use 3D Studio max professionally. It's a legitimate $5500.00 copy. Everyone else I know who uses it have acquired it by unethical means. It is a bootleg copy.
I have no issues with bootleg copies of software, as long as you buy the legitimate copy if you keep using it. I use Apple's FinalCut Studio and other professional media software. I used a bootleg copy for six-months until I was able to earn enough money, (ioronically, from using that bootleg copy,) to buy a full-fledged letigimate legal copy. And the feeling of doing so is unexplainable. It's a wonderful, warm feeling to know that even though I had a working pirated copy of $1800 software, spending that money just to have a serial number I could register under my own name was euphoric.
Now the issue here with Max is: how many gorgeous, wonderful, kick-ass products will be created for Second Life that eventually get ripped somehow and the bootleggers in SL start selling them, plagiarizing the original creators? How many of those creators will scream and shout and bitch and whine about intellectual property rights?
All those hypocrites who shout their shrill bullshit: their stolen creations created on stolen software.
The real problem is how Second Life doesn't offer (or allow) the ability to import 3D models created outside Second Life, such as Object (.obj) files, 3DS files or any of the myriad of other formats. Apparently, and a good thing, there are after-market creators making this a possibility
There are many of us whom have been creating and playing with 3D software and ray tracing, modelling and otherwise rendering scenes in professional 3D (read: not the comsumer-oriented Poser or Bryce software) for a long time. We have years of creations all sitting in useless file formats. Well, useless as far as Second Life is concerned.
If only there were a way import Maya or Lightave files, I would be making a shear killing business-wise in SL. Well, hopefully this dream of taking my many years of modelling may come to pass someday soon.
Being able to import Max files is definitely a start. And, for some reason, all the software pirates seem to think 3D Studio Max is some kind of defacto standard as far as 3D modelling and rendering software goes. Which means it is the one most bootlegged.
Thus, when I can finally import Lightwave and Maya models into SL, the comeptition will be far leaner.
Woot!
(Yes, I know I can convert my models to max files - but that sucks. So if that's what you're thinking, shut it.)
Source
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